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Unity 6 supported (using native RenderGraph support)
This version is only compatible with URP (PC/consoles target platforms) and is not compatible with Standard built-in/ HDRP / Mobiles(Android/IOS/Switch/quest) / WebGL.
Water for Standard built-in version
If you have already purchased the URP version, you can make a paid upgrade to standard built-in/HDRP with a ~70% discount at any time.
All demo scenes and resources from the video are included.
The water rendering employs a physical approximation for lighting and wave simulation, based on real-world parameters such as wind speed, turbidity, transparency, etc.
Therefore, water rendering should appear correct in any scene, whether it be during the day, at night, at sunset, or in a cave.
Features:
Support for mobile platforms is not planned in the near future due to technical limitations/bugs of compute shaders on mobile platforms.
You can get all new beta changes/fixes/features and get support on the Discord channel
public roadmap: roadmap
Email: [email protected]
Require compute shaders
Price |
FREE
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Views |
11
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Version |
95-T
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Last Update |
30-Jan-2025
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Release Date |
30-Jan-2025
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Category | |